Carving up the world
The immensity of the interne is not measureable for it lacks the principles of space, distance, and physical scarcity. Because of this it is hard to measure the web’s actual size. Take a book for example, because that book is a physical object in your hands it is easy to see how much content is left. As for the Internet however the end is only discovered when you reach it.
Typical web design conventions for real world application.
- Logo at top left
- Logo navigates home
- Horizontal nav
- Drop down menu
- Light boxed image
- Radio buttons
- Underlined blue bold links
It is not necessary to follow these conventions, but they can be useful.
Ontology: The study of what is, and dividing the world up into chunks.
Hierarchy: Ordering content into order of importance.
Predicate: e.g. the book is red. The book is the subject and red is the predicate.
Folksonomy: Tagging things on the web e.g. Human = Hair, Eyes, Mouth
Taxonomy: Clinical organisation, and organisation
Machine tags: lastfm:/ event= /613510
Name/predicate/value
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